![]() ![]() This is how he became the Changing God.īut the castoffs-the bodies he tosses aside-aren’t done. He lives a life in that body, and then, when that body has served its purpose, he builds another body to inhabit. He crafts a new body and then inhabits this new body. So this guy builds a path to immortality. More than anyone could learn in a lifetime. Only problem is, there’s too much to learn. There’s this guy, right? And he’s so thirsty for knowledge that he wants to learn everything. Let’s talk about this Changing God first. ![]() ![]() You are the Last Castoff of the Changing God. ![]() It’s hard to imagine a more schizophrenic world since, well, since Planescape: Torment itself. It lives and dies by its own mind-blowing concepts. Torment: Tides of Numenera, the thematic successor to 1999’s Planescape: Torment, is a dungeon-punk role-playing game with old school cRPG blood pumping through its veins. With only a few introductory lines, my pupils practically dilate. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |